Having a fast rate of fire large magazine capacity 32 by default but increasing 3 for the 0 and 1 ranks followed by 6 for each additional rank to the max of 64 as well a faster.
Killing floor 2 medic how to increase dart.
Mp5m medic gun the mp5 is the middle of the road gun.
Don t spam darts at them.
Hemo does not increase damage done to zeds.
The field medic is the guardian angel that keeps your squad fighting long past when you should be on the ground bleeding.
I even dealt with 5 quarterpounds and 2 fleshpounds alone as a medic at the same time with 2 dead teammates but that s another story how they died however that has cost me 3 medinades.
Field medics have access to a diverse selection of weapons all of which have an alternate fire mode for deploying healing darts to aid your comrades allowing field medics to stay back from the front lines while keeping your squad in fighting shape.
It is also the only medic weapon to lack a healing dart launcher meaning it cannot level up your medic perk.
We increased the damage and reduced its recoil to improve its killing capabilities against zeds.
It is a modified version of sharpshooter s rail gun built around concept of supporting player s team with both healing and fire power.
The field medic is the guardian angel that keeps your squad fighting long past when you should be on the ground bleeding.
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I noticed if you spam lets say 3 darts they will only heal from the 1st and the 3rd dart.
The hrg incision is the field medic s tier 4 weapon.
The only times when this grenade is not going to be effective is if there are sirens near either your intended target or your person.
How to play medic in kf2.
Unlike other field medic s weapons the healing darts of the hrg incision are capable of causing moderate damage to zeds at the same time carrying wide variety of incapacitation methods knockdown stumble.
Field medics have access to a diverse selection of weapons all of which have an alternate fire mode for deploying healing darts to aid your comrades allowing field medics to stay back from the front lines while keeping your squad in fighting shape.
We also adjusted the dart recharge rate down so that it recharges faster than the hmtech 101 pistol but slower than the hmtech 301 shotgun.
Medic has the fastest syringe recharge and most healing per dart of any perk 2nd is survivalist gunslinger and swat can each heal with unlimited darts during zed time if you have whirlwind of lead or forgot the swat one but the lvl 25 perk skill that gives you unilimted bullets on smgs with their.
With the ability to heal entire squads in a pinch as well as dealing massive amounts of poison damage to all zeds in range.
Heal them one by one 5.
The medic grenade is one of the most useful utilities in killing floor 2.
The hmtech 201 smg felt underwhelming when compared to other field medic weapons and swat weapons.
And you only get 1 extra armor which amounts to 1 armor for your non medic teammates per dart.