So 100 fov slider 90 fov.
Killing floor 1 how to change fov.
If 100 90 fov 90 fov x 1 25 25 increase 112 5 fov.
As our weapons are designed and built around a static weapon fov which changing could cause severe visual issues we have decided not to make any changes here i understand they are designed to be set to a lower fov but i m fairly confident increasing it by 10 15 would not break the animations and if it did hell who cares you could just turn.
Change your current field of view to x degrees suicide causes the player character to die.
A background program minimized my game and when i reopened it i got this crazy fov.
You ll have to do the math yourself from there since i m a math idiot cgrazz.
I noticed the viewmodel fov doesn t scale witht he regular fov.
Freecamera 1 0 locks player rotation still allowing for wasd movement and allows camera rotation around player.
Aspectratioaxisconstraint aspectratio maintainyfov then save the file and set it to read only.
Grenade arm fix.
When hosting a listen server behind a router it may be needed in your killingfloor ini to set serverbehindnat false to true issues fixed customspawnfix.
Behindview 1 sets the players view to third person.
This was an issue in killing floor and when holding certain weapons particularly the knife i would start to feel very sick very quickly due to how close to your face they were.
I believe the devs said in a video interview that default pc fov would be 90.
Grenade arm fix makes the game display the proper character arms when throwing a grenade instead of generic camo ones.
Also available on the workshop here.
Aspectratioaxisconstraint aspectratio maintainxfov and replace with.
To increase it beyond the maximum navigate to documents my games killingfloor2 kfgame config and open kfengine ini with notepad.
It would be nice to have the option to change the viewmodel fov and too few games offer it.